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Most Dangerous Player May Look Like Friend

an editorial


One cannot help but wonder how easily a stranger can earn a child’s trust online.


How does one convince a child that a stranger is a friend? Is it simply a harmless conversation, or is there a deeper intention behind every message? Behind the colorful avatars and playful worlds of online games, these questions remain unanswered, and perhaps, that is what makes them frightening.


But would it be enough to simply tell children to be careful?


Filipino children enter online gaming sites / apps expecting nothing more than entertainment. They craft digitally, play, and meet new people. Yet the same platform that gives them a place to have fun can also give strangers a way into their lives. A game meant for children should never become a hunting ground for those who seek to exploit them.


It only took one online connection for a disturbing case in Calamba, Laguna. Seven 15-year-old teenagers were reportedly planning a mass shooting at their school after interacting with an individual they met through an online gaming app/site. Their online activities reportedly included searches about mass shootings, homemade bombs, and extremist material. Police intervention prevented the planned attacked.


How easy it was to enter a child’s world. One friend request, one conversation, and one stranger pretending to understand.


According to the Philippine Center for Investigative Journalism (PCIJ), some individuals who target children approach them through an online gaming application before moving conversations to platforms such as Discord and Telegram. From January to May 2026, the Philippine National Police Anti-Cybercrime Group (PNP-ACG) conducted 13 operations involving at least 19 minors believed to have been influenced by violent extremist groups.


These are not simply numbers but children whose trust was placed in the wrong hands.


Roblox cannot be blamed for every dangerous act committed by its users. After all, a game cannot control the intentions of every person behind an avatar. But can the platform really call itself safe when its youngest users can still be reached by people with harmful intentions? Concerns over age verification and inappropriate content suggest that the walls meant to protect children still have cracks. And through those cracks, danger finds a way in.


Waiting for another child to be targeted should not be the country’s answer. The Deparment of Informations and Communications Technology (DICT), together with the Department of Social Welfare and Development (DSWD), and law-enforcement agencies, should require platforms used by Filipino minors to follow strict child-safety rules. Accurate age verification, stronger limits on adult-to-child communication, immediate removal of accounts involved in grooming or violent recruitment, and a local reporting system for parents and authorities must be required. Platforms that repeatedly fail to protect children should face fines and other penalties.


Parents and schools should also strengthen collaboration to teach children that not every friend behind a screen is a friend in real life. Parents should use safety controls, set reasonable limits, and keep communications open with their children. Schools should teach students how to recognize grooming, protect their personal information, and report suspicious behavior. A child should never have to learn the danger only after becoming its victim. No matter how familiar this may sound but still, prevention is better than cure.


Filipino children deserve a digital playground where entertainment does not come with the risk of exploitation. Online applications can remain a place for creativity and fun, but only if those responsible for these are willing to protect the children who use the apps. Only then can these platforms remain what these should be: games for entertainment and not bridges to exploitation.

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